In Voyage, players can embark on a journey either solo or cooperatively. Eschewing violence as a gameplay mechanic, Voyage focuses on exploration and puzzle-solving, making it accessible to a wide range of players. Guide the two survivors through diverse environments and experience a compelling narrative in an unfamiliar world.

While the concept of games that move beyond violence as a primary means of progression is appreciated, Voyage unfortunately struggles to replace it with equally engaging mechanics. This absence leads to a sense of monotony, as the gameplay lacks significant dynamism.
The obstacles presented in Voyage do not pose a substantial challenge, resulting in an experience that feels more like a passive pastime than an actively engaging game. This approach may appeal to some, but personally, I find it difficult to connect with titles that prioritize aesthetics and atmosphere over compelling gameplay.

Indeed, Voyage’s strongest aspects lie in its presentation. The hand-painted graphics are visually striking, and each location boasts a distinct and well-realized design. The atmospheric sound design and music further contribute to an immersive experience.
I played Voyage on Xbox Series S and encountered no performance issues, such as lag or extended loading times. The game operates smoothly. The game features local co-op for those with an extra controller. Unfortunately, online co-op is not supported.

In conclusion, while Voyage is a competently crafted game offered at an attractive price point, its lack of compelling engagement prevents it from earning a full recommendation.
Ratalaika Games provided a review code for this analysis. The provision of materials does not influence our editorial independence.