My initial encounter with Tolkien’s world occurred in childhood. I received a copy of Sagan om Ringen (The Lord of the Rings). The dense text and advanced vocabulary proved challenging for a young reader. Consequently, it took several years before I fully engaged with and completed the book. Prior to that, I experienced the animated adaptation of Sagan om ringen (The Lord of the Rings) and explored the world of tabletop gaming through Drakar och Demoner (Dragons and Demons).
The 1992 premiere of Braindead introduced me to Peter Jackson’s work, and his subsequent Sagan om ringen-film (Lord of the Rings film) trilogy captivated me. Having recently re-watched the films, I can attest that they remain a significant entry point into Tolkien’s universe, even after having read the source material.

The Lord of the Rings Roleplaying, developed by Fria Ligan (Free League Publishing), transports players to Middle-earth. The game emphasizes detailed rules and extensive world-building, fostering customized visual elements and accommodating diverse play styles. The Lord of the Rings Roleplaying features six original hero cultures from Eriador, six distinct classes, and a variety of formidable adversaries. Comprehensive rules govern travel, councils, artifacts, and the subtle magic inherent to Middle-earth, providing a rich foundation for crafting unique adventures.


A key aspect of The Lord of the Rings Roleplaying, its grounding in established lore, can also be perceived as a limitation. The game’s setting, while expansive, remains within the defined scope of Tolkien’s world, potentially restricting the degree of creative freedom compared to systems like Drakar och Demoner (Dragons and Demons). Furthermore, the ruleset diverges from the Year Zero engine found in many other Fria Ligan (Free League Publishing) titles, presenting a steeper learning curve. Game Masters should anticipate dedicating time to mastering the rules and guiding players through the nuances of the system. Currently, the game is available exclusively in English.

Shire™ Adventures provides a gateway into Middle-earth, focusing on the experiences of hobbits. Players can explore the Shire, interact with its families, discover its environments, and uncover its legends. The book includes five pre-written adventures, offering immediate playability. Players assume the roles of hobbits, some of whom are ancestors to notable figures such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins. While sold separately and not essential for playing the core roleplaying game, Shire™ Adventures requires the main rulebook for full utilization.

The Lord of the Rings Roleplaying from Fria Ligan (Free League Publishing) is recommended for enthusiasts of Tolkien’s world seeking an immersive tabletop experience. The ruleset, while comprehensive, maintains flexibility, enabling both players and Game Masters to craft their own narratives. While potentially demanding for newcomers, the game offers a rewarding experience for those prepared to invest the necessary time and effort.
Fria Ligan (Free League Publishing) provided review copies for this evaluation. Provision of materials does not influence our editorial objectivity.