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Review: The Legend of Zelda – Skyward Sword HD (Switch)

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The Zelda games are among Nintendo’s most enduring classics, and in our estimation, standouts include the original NES title, A Link to the Past (SNES), The Wind Waker (on GameCube and later), and, of course, Breath of the Wild (Switch). While certain spin-offs, such as Hyrule Warriors, have been well-received, other entries in the franchise have presented a more divisive experience. Skyward Sword, released nearly a decade ago for the hugely successful Wii, is one such title. Developed with motion controls in mind, it proved to be a point of contention. While motion controls showed promise in games like WarioWare, their implementation in a lengthy adventure like Zelda, requiring precise sword swings executed thousands of times, resulted in a somewhat imprecise and frustrating experience.

The Legend of Zelda: Skyward Sword HD Switch recension senses Foto: Nintendo
Photo: Nintendo

The Switch version addresses this issue by introducing analog controls, a welcome improvement. However, camera control can still feel somewhat cumbersome due to the reliance on button combinations, particularly while sprinting (though users will likely adapt over time). Graphically, the game has been upgraded to HD (720p in portable mode and 1080p docked) and runs at a smooth 60fps. The overall presentation benefits from increased sharpness and more detailed environments. While the visual enhancements lend the game a certain Nintendo charm, its decade-old origins are still apparent in areas such as the overall aesthetic and character models. Nintendo’s remasters often exhibit a deliberate fidelity to the original’s feel and essence, which undoubtedly has its appeal. However, comprehensive remakes, such as Final Fantasy VII, demonstrate the potential to attract new audiences while simultaneously elevating classic titles to modern standards for nostalgic fans.

The Legend of Zelda: Skyward Sword HD Switch recension senses Foto: Nintendo
The controls are now more refined and precise (with the option to use motion controls for those who prefer them). Photo: Nintendo

In Skyward Sword HD, players once again step into the role of Link, beginning his journey at a school for aspiring knights. Zelda, a childhood friend and the headmaster’s daughter, is also present. Link must demonstrate his proficiency in riding Loftwings, encountering challenges such as bullying, missing birds, and, eventually, more traditional dungeon obstacles upon graduation. Skyward Sword HD contrasts sharply with the open-world structure of Breath of the Wild, where players can confront the final boss early on. Here, the experience is more structured and linear, akin to a classic JRPG, requiring players to progress through specific quests in a predetermined order to advance the narrative. The game features an engaging storyline and several memorable dungeons and boss encounters, which we won’t spoil here.

The Legend of Zelda: Skyward Sword HD Switch recension senses Foto: Nintendo
Photo: Nintendo

Nintendo maintains a consistently high standard of quality, and Skyward Sword HD is no exception. The Switch version mitigates the frustrations associated with the original motion controls, resulting in a significantly improved and more enjoyable experience. Nevertheless, it occupies a somewhat unique position within the broader Zelda canon. While likely to appeal most strongly to nostalgic fans, it warrants consideration from all Zelda enthusiasts. Players will find themselves immersed in its enchanting world and deliberate pacing, characterized by a distinct “Zeld-ish” charm.

The Legend of Zelda: Skyward Sword HD Switch recension senses Foto: Nintendo
Photo: Nintendo

We enjoyed our time with Skyward Sword HD, although the legacy of the motion control era serves as a constant reminder (those accustomed to the fluid combat of Breath of the Wild may require some adjustment), preventing the experience from reaching its full potential. Nintendo increasingly stands as the sole “true” console platform with exclusive titles. Xbox has long offered its games on PC and is shifting towards streaming and Games-As-Service through Game Pass, while Sony is also beginning to release more “Playstation-exclusive” games on Windows (including Horizon: Zero Dawn and, soon, Uncharted 4). Nintendo’s vast library of games and its console experience – particularly in its hybrid format, playable both on TV and on the go – should be preserved as something truly special. Skyward Sword HD performs equally well in portable mode (though we did experience a single crash), and for long-time fans of the series, this is a welcome and improved return, whether enjoyed in extended sessions or in shorter bursts on the move.

However, we eagerly anticipate Nintendo’s next console iteration, one with increased processing power that can facilitate future Zelda experiences. Will the upcoming Breath of the Wild 2 be the game to achieve this? We remain hopeful.

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