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Review: System Shock (Remake)

av Henric Brandt

System Shock is set in 2072, casting the player as a hacker apprehended for attempting to access classified files. The hacker is brought to Citadel Station, a sprawling space station, for interrogation. The station is governed by Shodan, an AI, and the player’s initial objective is to hack Shodan in exchange for information. However, modifying Shodan’s core programming unleashes unforeseen consequences, transforming the AI into a hostile entity. A struggle for survival ensues, demanding both hacking prowess and combat skills as the space station descends into chaos, teeming with deadly adversaries.

Foto: ©2024 – Plaion - System Shock -Remake - Attack
Foto: ©2024 – Plaion

Having extensively played the original System Shock upon its release thirty years ago, I experienced the game on a system barely meeting the minimum specifications. Despite the limitations of the hardware, I recognized its groundbreaking design and its future impact on the gaming landscape. System Shock pioneered the fusion of FPS (First Person Shooter) and RPG (Role Playing Game) elements. This innovative combination proved compelling, and with a more capable computer, I fully appreciated the depth of the world, narrative, and combat in System Shock 2 when it launched in 1999.

Foto: ©2024 – Plaion - System Shock -Remake - Shodan
Foto: ©2024 – Plaion

This remake of System Shock retains the original title, which may cause confusion for newcomers unaware of its thirty-year history. While the graphics have been comprehensively updated to a visually impressive standard, the core aesthetic remains recognizable. The developers have focused on enhancing the resolution to 4K and increasing the framerate to 60fps, while maintaining a sense of familiarity for returning players.

The control scheme has been redesigned to optimize compatibility with gamepads and consoles. The original game’s release coincided with the introduction of the Playstation in Japan, precluding any consideration of console adaptation. Now, three decades later, console compatibility is a primary focus.

The engaging gameplay of System Shock is immediately apparent, and despite my initial experience being with a gamepad, the feeling is akin to revisiting a cherished classic from the 90s.

Foto: ©2024 – Plaion - System Shock -Remake - enemy
Foto: ©2024 – Plaion

A minor drawback, consistent with the original release, lies in the complexity and length of the early hacking puzzles. Mastering the mechanics can require some initial investment. Another potential issue, about which I am ambivalent, is that like Tomb Raider Remastered I II III, the game offers minimal hand-holding. Players are expected to strategize and navigate the levels independently. This can lead to frustration, but also to a sense of accomplishment. The trend toward more explicit guidance in modern games likely stems from the increased scale of levels, where a lack of direction could result in aimless wandering.

Foto: ©2024 – Plaion - System Shock -Remake - more enemies
Foto: ©2024 – Plaion

In conclusion, I wholeheartedly recommend System Shock. This seminal title is now available in a modernized format, offering an opportunity to revisit a classic. For those unfamiliar with System Shock, I strongly encourage experiencing this landmark game for the first time.

Plaion provided a review code for this evaluation. The provision of materials does not influence our editorial objectivity.

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