While we have been fans of Nintendo’s new game console, which initiated the “next-gen” console race almost exactly a year ago, the handling of the Wii U release has been unconventional. To date, the console has sold approximately 3 million units, making it unlikely to reach Nintendo’s projected sales of 9 million units by March 2014. The PS4 and Xbox One have nearly matched these sales figures in less than a month. Many consumers are unaware that the Wii U is a completely new console, perceiving it instead as an add-on tablet for the original Wii, with a price point that doesn’t align with that perception.
This situation is regrettable, as the Wii U presents a console with considerable potential and many innovative concepts. Despite the release of notable titles such as Zelda: The Wind Waker HD, Pikmin 3, and Rayman Legends, considered by some to be a definitive platformer (with the Wii U version offering distinct advantages), the console has lacked a sufficient number of compelling and exclusive titles during its initial year ahead of Sony and Microsoft.
Coinciding with the European launch of the PS4, Super Mario 3D World was released. This title has been highly anticipated since our initial hands-on experience at E3 in May (along with Mario Kart 8, due this spring!). For those 3DS owners who have yet to experience Super Mario 3D Land, a remarkable gaming experience awaits. Super Mario 3D World essentially expands upon this concept, introducing multiplayer functionality and enhanced graphics, although it forgoes stereoscopic 3D (a point we will address later).
Mirroring the classic Super Mario Bros 2 for NES, players can select from Mario, Luigi, Peach and Toad, with all four characters playable simultaneously. Each character retains their distinct attributes from the 1980s; Princess Peach can glide, Luigi possesses superior jumping ability, and Toad exhibits enhanced strength (while Mario offers a balanced approach). Cooperatively, players navigate level after level in 3D World to ultimately confront Bowser. The game supports local multiplayer only, requiring players to convene for a dedicated Mario gaming session with friends.
The visual presentation in Super Mario 3D World is striking, displaying vibrant colors, creative design and environmental diversity. Players will find themselves traversing levels set on clouds, within waterfalls, and aboard trains. The game features refined lighting and texture effects, and the frame rate remained consistently at 60 fps (a priority for visually demanding gamers). Nintendo has delivered a technically proficient game. Despite the Wii U’s comparative weakness in terms of raw computational power, this title demonstrates that software design is paramount to the user experience.
The soundtrack presents a mixed experience. While technically competent, certain compositions can be disjointed, prompting a desire for the more direct melodies of earlier titles. The sound effects, however, are well-implemented, particularly the satisfying audio feedback accompanying transformations into a giant character.
The control scheme warrants specific discussion. While responsive, the implementation of 3D space presents some challenges. Accurately judging depth can be difficult, and the need to constantly observe shadows to gauge character placement can prove distracting. The stereoscopic 3D effect of the 3DS version aided in precisely determining jump distances between platforms. In Super Mario 3D World, misjudged jumps due to depth misperception occurred, highlighting the advantages of real 3D in certain contexts. Similarly, bonus levels featuring Toad (who cannot jump) rely heavily on rotation, which feels less engaging than it could be.
Super Mario 3D World, consistent with its predecessors, offers a comparatively short playthrough for those focused solely on completing the main objectives, achievable within a weekend. However, the game’s depth lies in collecting all stars, stamps, and unlocking hidden worlds, a task that extends playtime and challenges dedicated gamers. The game incorporates a reliable save system (auto-saving after each level) and generous continues, minimizing the need for extensive replaying compared to titles like NSMB U.
Summary / Review: It is difficult not to be captivated by Super Mario 3D World. Its engaging aesthetic and creative design create an enjoyable experience for the entire family (assuming suitable motor skills). While the 3D perspective has its limitations and the absence of online multiplayer is a drawback, the game offers substantial value. The new power-ups (such as the cat suit), the cooperative level design, and the intricate bonus areas provide long-lasting enjoyment. This title is a unique offering and a compelling reason to acquire a Wii U, especially for enthusiasts of the Mario franchise and platforming games.
Hopefully increased awareness will drive sales this Christmas, fostering a competitive environment with three strong gaming platforms next year.
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