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Review: Mutant Year Zero – Road to Eden

av Henric Brandt

My introduction to role-playing games occurred when my friend Mats and I encountered two older acquaintances. We were around 10 years old at the time and proceeded to create our first Drakar och Demoner character. While the initial iteration of the role-playing game Mutant debuted in 1984, I believe I encountered it around ’89 with the release of its updated version. We dedicated countless hours to playing Mutant. A particularly compelling aspect was its setting: a post-catastrophe future Sweden. This thematic element is a significant reason for my long-standing appreciation of the Fallout series (most recently Fallout 76), given the notable similarities it shares with Mutant.

MUTANT YEAR ZERO: ROAD TO EDEN

Therefore, upon viewing the trailer for Mutant Year Zero: Road to Eden this spring, I was immediately captivated. While the initial trailer lacked gameplay footage, I remained optimistic that the final product would fulfill the promise of its cinematic presentation. Furthermore, a successful launch would be beneficial for the distributor, Funcom, particularly after the problematic release of Conan Exiles earlier in the year.

https://youtu.be/SRhR6n76dBc

The game is a strategy title that, like the original Fallout and Fallout 2, employs an isometric perspective. However, Mutant Year Zero: Road to Eden allows for camera rotation, ensuring comprehensive environmental awareness. Combat is turn-based, emphasizing strategic pre-engagement positioning and utilizing the environment to your advantage. The graphics are exceptionally well-rendered, incorporating numerous Swedish cultural references, such as ambulances, police vehicles, and road signage. The environments exhibit meticulous design, complemented by capable voice acting and an evocative musical score.

MUTANT YEAR ZERO: ROAD TO EDEN

Players control a trio of characters, each possessing unique abilities and gaining new mutations through experience. The game involves acquiring new weapons and protective gear throughout your journey in this reimagined Sweden. I found myself quickly engrossed, with the strategic elements being particularly appealing. This aspect was notably absent in Fallout 3 upon its release. Moreover, the core mechanics of stealth and tactical positioning are reminiscent of another personal favorite, Commandos, which operates on a similar strategic foundation.

MUTANT YEAR ZERO: ROAD TO EDEN

What are the drawbacks? There are a few aspects that slightly detract from the overall experience. While the game’s scope is understandably smaller than that of titles like Fallout 76, with its expansive open-world map, the environments can feel somewhat limited. Additionally, navigation between different “levels” can occasionally be confusing, sometimes leading to unintended backtracking. Selecting “Travel” initiates a loading sequence, and an incorrect selection necessitates retracing steps and enduring another loading screen. This is a minor inconvenience, but a noticeable one.

MUTANT YEAR ZERO: ROAD TO EDEN

Another minor issue arises when a previously cleared area does not repopulate with enemies, and the player’s squad remains underpowered for engaging the next tier of adversaries. This creates a potential stalemate, forcing players to confront significantly stronger opponents, leading to predictable setbacks. However, overcoming these challenges results in a genuinely rewarding sense of accomplishment. Furthermore, while the developers, The Bearded Ladies based in Trollhättan, invested considerable effort in the impressive cinematic trailer, the in-game cutscenes are presented as drawn stills. This stylistic choice, presumably dictated by budgetary constraints, is noticeable.

MUTANT YEAR ZERO: ROAD TO EDEN

In conclusion, I hold Mutant Year Zero: Road to Eden in high regard, a sentiment reflected in my overall rating. It has been some time since a game has so thoroughly captivated my attention. The setting is compelling, the voice acting is commendable, and the strategic gameplay mechanics are a welcome return. Despite the aforementioned minor drawbacks, this title is highly recommended for strategy enthusiasts, role-playing game nostalgists, and anyone interested in experiencing the life of a mutated duck in a futuristic Gothenburg and Kungälv.

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