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Review: LEGO The Incredibles

av Henric Brandt

It’s remarkable to consider that the Pixar movie The Incredibles (or Superhjältarna, as it was called in Swedish) premiered 14 years ago. The film achieved significant success, prompting immediate discussions about a sequel. However, The Incredibles II was not released until 2018, which, at the time of this review, has been a success in US cinemas. Swedish audiences will have to wait until the dubbing is complete, with a release slated for August, to see what the super family Parr is up to this time.

In the meantime, we can enjoy this highly entertaining game based on both the first and second films. My only minor critique is that playing the game before seeing the new movie could potentially spoil some plot elements.

The game begins immediately after the conclusion of the first movie, propelling players into a new adventure. To avoid diminishing the viewing experience of the sequel, I will refrain from revealing too many details. However, in typical Lego fashion, all cutscenes are exceptionally well-crafted, acted, and entertaining. Initially, I was convinced that the original voice actors had returned, as the performances were remarkably similar. It turns out that other voice actors have delivered outstanding impersonations of Samuel L. Jackson, Craig T. Nelson, and the rest of the cast. Some voices, including Edna Mode, voiced by director Brad Bird himself, are authentic to the movie.

Gameplay from Nintendo Switch.

I have extensive experience with Lego games, having reviewed two previously on our Youtube channel. The fundamental gameplay remains consistent: players smash objects to collect coins, which are then used to unlock characters, equipment, and other items. Bouncing pieces indicate opportunities to build new structures, which are essential for progressing to the next level or accessing bonus content. The game retains its third-person perspective. For this review, I played the game on Nintendo Switch. As the Switch is a relatively recent addition to my gaming setup, it required a brief period of adjustment to familiarize myself with the controls. The game provides ample guidance, but players will still need to exercise some problem-solving skills to progress.

Previous Lego games have featured similar structural elements. In the Star Wars games, players navigated the Cantina to select different levels, while in the Batman games, the Batman cave served the same purpose. This game adopts a slightly different approach. After completing the initial segment involving the villain The Underminor, who appears at the end of the first movie, players are introduced to a more open-world environment. You can explore the city freely, solving crimes and assisting citizens. Each hero possesses unique abilities. Previously, free play mode, with its character selection freedom, was unlocked after completing a level. Now, players can select any character at any time in free roam mode.

The game boasts impressive visuals and runs smoothly on the Switch, without noticeable lag or other performance issues. The level of detail can sometimes feel slightly compressed on the Switch’s built-in screen. However, the option to play on a TV mitigates this concern. I am also currently testing the game on Xbox One, and a review will be available soon on the Senses Youtube channel.

In conclusion, this is arguably the most refined and enjoyable LEGO game I have played. Its expansive scope and the numerous hours that can be spent with the Parr Family make it a must-have for Lego enthusiasts, Incredibles fans, and especially those who, like myself, identify as both!

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