TL;DR
Kong: Survivor Instinct puts you in the shoes of David, a desperate father searching for his daughter in a post-Kong world. Expect 2.5D survival gameplay, Metroidvania exploration, basic combat, and simple puzzles, all under the looming shadow of the great ape himself. While visually inspired by games like Deadlight, its gameplay loop quickly becomes repetitive and lacks the narrative depth to keep you truly invested. The title has potential but ultimately struggles to live up to its premise. Want to know if David finds his daughter or if Kong proves too much? Read the full review!
Kong: Survivor Instinct is set in a world grappling with the aftermath of an attack by the formidable titan, King Kong. The game shifts focus from Kong himself to a human protagonist named David, a father on a desperate search for his missing daughter in a ravaged world where titans rampage and pose a significant threat to humanity. Players embark on a survival journey through ruined urban environments, tasked with evading Kong, engaging human adversaries, and solving straightforward puzzles to advance.
Kong appears as a prominent, yet often peripheral, presence, occasionally assisting by clearing obstacles, but equally capable of posing a lethal threat.

Graphics and Presentation
The game employs a 2.5D style enriched with cinematic elements. The urban environments are intricately designed with detailed backgrounds, particularly during sequences featuring Kong’s monumental appearances. The aesthetic clearly draws inspiration from titles such as Deadlight and Inside, characterized by dystopian urban settings and a muted color palette.
Textures and lighting are serviceable, though not exceptional. Kong looks adequately impressive when he appears, but his animations often fall short. His movements often appear stiff and lack vitality.

On Playstation 5 Pro, the visual presentation remains stable, with a resolution reaching up to an upscaled 4K in Performance Mode. The framerate consistently holds at 60 FPS at 1440p, which is then upscaled to 4K. In Quality Mode, it targets 30 FPS with slightly improved shadow quality and texture details. Many players will likely find the higher framerate in Performance Mode preferable to the incremental visual improvements offered by Quality Mode.
Gameplay Mechanics
The gameplay mechanics are built upon four main elements:
- Exploration: Features a Metroidvania-style design with gradual acquisition of tools like a grappling hook and sledgehammer to access new areas.
- Combat: Incorporates fundamental melee combat with blocks, punches, and grapples. Subsequent progression introduces ranged options like a pistol and a hammer for more impactful assaults.
- Puzzles: Presents relatively straightforward environmental puzzles, often tied to manipulating generators or audio cues that attract titans.
- Kong Sequences: Scripted escape sequences where players must evade elimination by Kong and other emergent threats. These are visually impressive but can be frustrating due to restrictive timing and suboptimal checkpoint placement.

Overall Impression
Regrettably, the experience never truly achieves a compelling level of excitement, unlike titles such as Inside, which features a profoundly captivating narrative that underpins the entire experience. Kong: Survivor Instinct struggles to provide sufficient motivation for continued engagement. The gameplay mechanics are insufficiently refined or engaging. Combat feels unpolished and repetitive, while puzzles often prove to be overly simplistic. Furthermore, the game offers no significant narrative or mechanical twists.
While evading an imposing 30-meter-tall gorilla can offer moments of intensity, these sequences are often rigidly designed and present limited pathways to success, which negatively impacts replayability.

Kong: Survivor Instinct is a concept with potential, yet it ultimately falls short of full realization. The visuals are adequate, the gameplay mechanics are functional but rapidly grow repetitive, and the narrative lacks significant depth. Kong’s role remains largely a background presence, and engaging human adversaries swiftly devolves into monotony.
7 Levels provided a review code for this test. The sender of the material has no editorial influence on our reviews.