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Review: Jump King

av Henric Brandt

Around the age of six, I owned a Superman T-shirt that I cherished. I wore it frequently, and my mother assisted me in creating a matching Superman costume, complete with a cape. One day, while playing Pac Man on our mini-arcade game, I became so frustrated by a game-over that I bit the Superman logo, leaving a visible mark. I hadn’t experienced that level of frustration since – until I played Jump King, some 37 years later.

Jump King - Nexile - Ukiyo Publishing Limited - Copyright 2020 - screenshot Nintendo Switch.

Jump King presents a straightforward objective: ascend by jumping until you reach the goal, described in-game as a “Smoking hot babe.” However, caution is paramount. A single miscalculated jump can result in a significant fall, potentially sending you back to the very beginning – a scenario you’ll likely encounter repeatedly.

Jump King - Nexile - Ukiyo Publishing Limited - Copyright 2020 - screenshot Nintendo Switch.

Notably absent is a precise power indicator for jumps, leaving players without a clear understanding of the intended jump distance. The design philosophy appears to rely on developing an intuitive sense of jump height through repetition. However, dedicating extensive time to mastering this mechanic may not appeal to all players. Many seek a more immediately accessible and relaxing gaming experience, rather than repeated setbacks. Furthermore, the inability to influence the character’s trajectory mid-air introduces another layer of difficulty. Once a jump is initiated, the commitment is absolute. While this design choice is understandable, its impact on overall enjoyment is debatable.

Jump King - Nexile - Ukiyo Publishing Limited - Copyright 2020 - screenshot Nintendo Switch.

Jump King is a polarizing title, likely to evoke strong reactions of either love or frustration. While I may not entirely dislike it, appreciating its retro aesthetic and budget-friendly price, my personal experience deviates significantly from the overwhelmingly positive sentiment expressed by other reviewers and players. Performance on the Nintendo Switch is flawless in both handheld and docked configurations. Consequently, my rating is not at the absolute lowest, but substantially lower than the prevailing consensus. Ultimately, this assessment reflects my individual experience, and Jump King, despite not resonating with me, may still appeal to other gamers.

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