TL;DR
Dreamscaper is a stylish hack-n-slash roguelike where you battle through your subconscious. It blends engaging dream combat with surprisingly important waking-world interactions that build relationships and unlock abilities. While the boss fights can be tough and the story is a bit vague, its unique mechanics and visually appealing aesthetic offer a fresh take on the genre. Ready to dive into the dreamscape? Read the full review to see if it's your next obsession.
Have you ever woken up with the elusive feeling of a dream just beyond your grasp? That frustrating sensation of recalling a captivating experience that remains tantalizingly out of reach? Dreamscaper cleverly capitalizes on the concept of dreams, establishing it as a core game mechanic.

The game commences with a tutorial. Initially, I wasn’t fully engaged and anticipated a classic dungeon-crawling experience akin to Diablo III. However, I was pleasantly surprised when the tutorial concluded and the main character transitioned from gaming to sleep, marking the true beginning of the game. This introduction is well-executed, complemented by a distinct and visually appealing aesthetic.

Each dream environment is unique. Given the player character’s inability to die, only to awaken, gameplay involves interacting with the avatar in the waking world. Activities include visiting a café, engaging in conversations, and browsing a bookstore. These interactions with various characters become significant as the game progresses. Upon returning to sleep, the player re-enters the dream, where the levels, while visually similar, feature different portal placements. A map in the upper right corner aids navigation.

Players have access to a variety of weapons, a shield, and ranged combat options. For an optimal experience, a Gamepad is recommended, as controlling the game with a keyboard and mouse can become cumbersome. However, some drawbacks of Dreamscaper should be noted. While the game offers stylish, intelligent, and enjoyable hack-n-slash gameplay, “death” results in the avatar waking up and performing seemingly repetitive tasks to return to sleep. This is followed by re-engaging the previously encountered boss. Repeated failures can lead to frustration, particularly given the challenging nature of the bosses. Furthermore, the game lacks a clearly defined storyline. The identity and motivations of the central figure remain ambiguous. While not necessarily a deal-breaker, this absence is noticeable. This aspect may be a consequence of the roguelike structure, which emphasizes replaying randomly generated levels.

In conclusion, Dreamscaper remains a recommended title due to its innovative and well-executed gameplay. It effectively reimagines familiar elements to create a fresh and engaging experience. Be sure to check it out upon its release in early summer.