Vi hate-loved Diablo III upon its release last year. We loved it because it remains one of the most accessible, engaging, and stylishly presented action-RPGs available. We hated the then-problematic “always-online” requirement, which prevented gameplay without a persistent internet connection and frequently restricted access due to unreliable server performance.
A more comprehensive review of the game can be found in the original review; this analysis will focus on how Diablo III has adapted during its transition to consoles.
Because, realistically, the premise seems questionable, doesn’t it? A game so reliant on precise movements and numerous mouse clicks – how could it function effectively with the PS3’s comfortable, but less precise Dual Shock controllers? The answer: remarkably well. Factor in co-op mode, locally or online, supporting up to four simultaneous players (on the same screen – as it should be, commendable work Blizzard!), and you have a strong contender for one of the year’s most addictive action games with role-playing elements!
The graphics are well-executed, though slightly simplified in comparison to the highest settings achievable on a high-end PC. The benefit, however, is a consistently smooth frame rate, which is a worthwhile trade-off for slightly reduced detail and texture quality (the game employs a slightly more zoomed-in perspective than the PC version). Whether playing solo or with a full party, combat remains frenetic and seamless. The only minor drawback is occasional pauses of 1-2 seconds, likely occurring when the PS3’s BD reader loads new data from the disc (for example, to determine loot drops from larger enemies). Consequently, exploring the downloadable version on PSN might be advantageous, as the HDD could mitigate this issue.
The loot system is also intelligently designed and adapted for cooperative play – all players automatically share all treasures and currency (eliminating arguments over who gets what). Even resource distribution is handled equitably. The character status and customization interface, however, must be accessed individually, pausing the game for other players. However, this provides a convenient micro-pause for replenishing snacks, getting refreshments, or attending to other necessities.
The controls feel natural and intuitive, with helpful quick commands displayed at the bottom of the screen. On consoles, Diablo III leans further into the hack’n-slash genre, reminiscent of titles like Dragon’s Crown or the original Baldur’s Gate (console version), but with superior execution to the latter and greater depth than the former.
A significant strength of Diablo III on consoles is its exceptional accessibility. Players can seamlessly join and leave games, and even a complete beginner (like my wife) can readily grasp the gameplay and begin playing immediately, quickly becoming absorbed in the looting, leveling, and the anticipation of discovering new environments.
The game features a relatively straightforward story and dialogue, but this is of secondary importance. Diablo III excels through its simplicity and immediate engagement. It is approaching a perfect score; should the next expansion or next-gen iteration introduce greater quest variation, enhanced narrative depth and darker themes, and a streamlined mode for players who prefer not to navigate extensive submenus for buying, selling, and upgrading, then it would warrant a perfect rating. Regardless, our autumn gaming is secured!
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