In Warhammer 40,000 Space Marine II, players assume the role of Demetrian Titus, a Space Marine and one of the Emperor’s elite warriors. The game pits humanity against the relentless Tyranid hordes, insectoid creatures driven by an insatiable bloodlust. The game can be experienced solo or in co-op mode with up to three additional players.

The Warhammer 40,000 universe originated as a tabletop game in 1987, with the first video game adaptation appearing six years later. Since then, numerous sequels and expansions have been released across both tabletop and video game formats. I previously reviewed Warhammer 40,000: Darktide a few years ago, finding it enjoyable, although I was critical of its always-online requirement and its performance limitations on PC, despite utilizing a high-end system.

This review focuses on Warhammer 40,000 Space Marine II on Playstation 5. As is standard, the game offers a choice between “Graphic” and “Performance” modes. I opted for “Performance” mode to leverage the potential 120 fps output of the TV, prioritizing smooth gameplay. While this setting results in a reduction of certain visual details, primarily reflections and shadows, the overall gaming experience remains largely unaffected.
The game supports both solo and cooperative play with up to three other players. A mandatory introductory sequence acquaints players with the core mechanics. A key strength is the robust solo campaign. Lasting approximately 10-12 hours, the game offers significant replayability through its six distinct classes: Tactical, Assault, Vanguard, Bulwark, Sniper, and Heavy. Each class is further customizable with up to 25 unique perks. Furthermore, the game features four difficulty levels – Easy, Normal, Veteran, and Angel of Death – and four threat levels: Minimal, Average, Substantial, and Ruthless, ensuring varied experiences across multiple playthroughs. Online PvP battles are also available, supporting up to six participants.

While my experience with the Warhammer 40,000 universe is limited, the game provides sufficient context to remain engaged without requiring extensive prior knowledge of its nearly 40-year history. The game presents a visceral and brutal experience, with the player character frequently immersed in combat. The mechanics are intuitive, and the controls are readily accessible. A wide range of maneuvers and imaginative executions are available. Combat encounters are intense, demanding careful resource management due to the overwhelming number of enemies.
A significant drawback, however, is the inability to jump. Similarly, the inability to traverse shallow water introduces frustrating limitations. The protagonist, a towering Space Marine capable of dispatching hundreds of enemies, is inexplicably unable to cross a shallow stream or vault over minor obstacles. This limitation feels artificial and contributes to a highly linear game design. Situations arise where accessible routes are blocked, forcing players to take circuitous detours.

In conclusion, I recommend Warhammer 40,000 Space Marine II as a well-crafted and engaging title with substantial replay value. However, the restriction on jumping is a notable and frustrating flaw.
Focus Entertainment provided a review code for this assessment. The provision of review materials does not influence editorial objectivity.