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Review: Ashwalkers

av Henric Brandt

In a post-apocalyptic setting, shrouded in perpetual ash that renders the world monochrome, a small band of survivors navigates the desolation in search of vital supplies. Their journey becomes a relentless struggle for survival within this barren and unforgiving landscape.

Foto: Copyright 2021 - Plug In Digital Ashwalkers - The base
Photo: Plug In Digital

Ashwalkers presents a distinctive approach, which, while potentially advantageous, ultimately falls short in its execution. The game leverages the post-apocalyptic theme to justify its entirely black-and-white visual presentation. Animations are functional, and the core gameplay revolves around traversing the desolate and colorless environment. Encounters within Ashwalkers lack direct interaction; combat, animations, and engagement are absent. Instead, all interactions are text-based, reminiscent of classic role-playing games. The outcomes of encounters, including damage sustained by characters and potential fatalities, are relayed through text, offering the player no direct agency.

Foto: Copyright 2021 - Plug In Digital Ashwalkers -The Bridge.
Photo: Plug In Digital

Player choices dictate branching paths, leading to a reported 34 distinct endings within Ashwalkers, intended to encourage replayability and exploration. However, the narrative and overall game experience suffer from a lack of compelling elements, diminishing the incentive to pursue even a single ending. Ashwalkers might have benefited from a purely text-based implementation, akin to Zork, but complemented by evocative visuals. As it stands, the game occupies an ambiguous space between genres, oscillating between a third-person exploration game and a text-based strategy experience.

Foto: Copyright 2021 - Plug In Digital Ashwalkers - We found something.
Photo: Plug In Digital

Ashwalkers performs consistently whether docked or in handheld mode on the Nintendo Switch. Text legibility remains adequate, even on the smaller integrated screen.

Foto: Copyright 2021 - Plug In Digital Ashwalkers - Text and more text.
Photo: Plug In Digital

In conclusion, Ashwalkers diverged significantly from initial expectations. Its design conveys a sense of limited development resources, leading to a rapidly monotonous experience. Could this be considered an early example of the walking simulator genre?

Plug In Digital provided a review code for this assessment. The provision of materials does not influence our editorial independence; our reviews are conducted with a focus on providing unbiased information to our readers and consumers.

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