Volgarr the Viking II arrives as the highly anticipated sequel to the 2013 original. This retro-inspired platformer presents a significant challenge, where even minor errors can lead to immediate demise. Longtime fans will find familiar elements, alongside new magical abilities, power-ups, diverse enemy types, and a completely original soundtrack.

Having not played the original, my introduction to the world of Volgarr began with testing Volgarr the Viking II. The game authentically captures a retro aesthetic, with gameplay reminiscent of Ghosts ‘n Goblins in several aspects. This includes battling the undead and visual similarities, but most notably, the exceptionally high difficulty. Checkpoints are sparsely distributed, leading to replaying extended sections upon death.

Expect to die frequently. In some instances, death occurs without clear indication, often due to enemies appearing unexpectedly close. While the difficulty is arguably integral to the game’s design, frustration can arise from repeated deaths within short distances.
The game offers options for increased checkpoints, alternative save modes, and even an invincibility mode. However, these can trivialize the experience, allowing players to progress through enemies with little resistance. A more balanced approach would be preferable.

In conclusion, Volgarr the Viking II suffers from inconsistent difficulty. The standard mode can feel excessively punishing, while the easier modes remove almost all challenge. Currently, the game replicates some of the more frustrating aspects of older retro platformers, primarily by punishing players. Therefore, while it achieves a retro feel, it might not be the experience players are hoping for.
Digital Eclipse provided a review code for this evaluation. Providing materials does not influence our editorial assessments.