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Review: S.C.A.R. (PC)

av Henric Brandt

NOTE! This is a review of an Early Access game. As such, the game is not in its final version, and significant changes may occur before its official release.

With the increasing sophistication of computer games, the first-person shooter (FPS) genre exploded in popularity. Some titles, like Doom and Dark Forces, were standouts. Others fell short. S.C.A.R. occupies a space somewhere in between. Playing it evokes a sense of retro gaming, reminiscent of firing up a 486 and loading the Quake CD in the late 90s.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

The game launches directly into the action, and the gameplay revolves around engaging enemies. The difficulty can be challenging in certain sections, and mastering the various weapon modes is highly recommended. The music and sound effects further enhance the nostalgic experience.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

A central question arose while playing S.C.A.R.: “Why?”. The game doesn’t introduce any significant innovations to the genre. It delivers the same chaotic action found in older titles, lacking a distinct identity or surprising elements. This begs the question of why one wouldn’t simply play those classic games, many of which are readily available on the same platform.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

Many modern retro-inspired games incorporate a fresh narrative or unique twist. This feels somewhat absent in S.C.A.R. From a technical standpoint, the game performs optimally on a modern gaming PC, exhibiting smooth and responsive gameplay. After nearly two decades of console gaming, I quickly regained proficiency with a mouse and keyboard. One minor issue was the game’s tendency to run in a window rather than in true full-screen mode. Whether this is a deliberate design choice for added retro appeal or a technical issue remains unclear.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020
Early Access is a persistent trend to engage players and get feedback before the game is completely finished.

In conclusion, S.C.A.R. can become repetitive relatively quickly, making it more enjoyable in shorter play sessions. The game’s budget-friendly price point, combined with the entertainment it provides, justifies a tentative recommendation despite the aforementioned criticisms. It offers reasonable value for its cost.

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